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Devlog
0.6.0 Further UI improvements
October 02, 2026
by
siglark
I'm really trying to get this game to be less overwhelming at first glance. As such, I'm continuing to refine the UI. The republic at a glance When I played the last update, I still found the screen t...
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0.5.0 Major UI Revamp
October 01, 2026
by
siglark
Running the republic The games you shared told me that a lot of people left in the first minute, or after a few winters of ending the turn without doing much. When I played it myself I ran into the sa...
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0.4.0 Balancing for Human Players
October 01, 2026
by
siglark
An even contest Of the games you shared that ran long enough to judge, the player won six in seven. If you win six games in seven, the rival isn't putting up a fight. I want a win against Carthage or...
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0.3.0 The Long Peace
September 30, 2026
by
siglark
#updates
Fleets, fronts and a generation of peace After the last update I played a long game as Carthage, and my own notes were blunt: I couldn't see the odds of a vote, I couldn't tell why my siege of Magna G...
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0.2.0 Release
September 30, 2026
by
siglark
#update
The rival fights back The first playtests came back, and they said the war was too easy. This update is mostly about fixing the AI and its difficulty. • The rival defends its homeland. An army besie...
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Carthago is Launched
September 29, 2026
by
siglark
#launch
Carthago is a strategy game about Carthage and Rome in 264 BC: two republics with councils, factions and elections. You speak for one of them. Your motions go to a vote; your generals have their own i...
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