The Punic civilization was lost to history, but it didn't have to be. Guide Carthage or Rome to victory in the Punic Wars and see how it impacts history.

Every war, law and alliance has to pass your council, where the Sea Lords, the Landholders, the Popular Party and the Temple each want something different. Win the vote and history moves. Lose it, and it moves anyway.

Nothing is scripted. Historically accurate situations emerge from the game's mechanics.

Politics. Back men for office, lobby the factions, spend the Standing you have earned.

Realistic Peace deals. Compose a peace from the lands you ask, an indemnity and their disarming, and see whether your enemy would sign and whether your own council will let you offer it.

Seas, reach and supply. Command of a sea decides who can cross it. Hannibal can reach Italy, and be cut off there.

What the world remembers. At the end, the eras to the year 2000: whose language your descendants speak, whose laws they follow, and whose gods they worship.

Complete strategy guide included. Dive deep into any questions you have with the strategy guide.

This is a playtest. If you allow it to, the game records how it is played, anonymously (your orders, clicks and a few screenshots, no personal information), so the designer can see what works and what confuses. The note bar at the foot of the screen sends anything you want to say.

Published 13 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsiglark
GenreStrategy, Simulation
TagsAI Generated, ancient-rome, diplomacy, grand-strategy, Historical, politics, Singleplayer, Turn-based Strategy
Average sessionAbout a half-hour
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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Good luck!